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36 results

code-style.sh

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  • Forked from card10 / firmware
    Source project has a limited visibility.
    display.c 2.31 KiB
    #include "badge23/display.h"
    #include "gc9a01.h"
    
    #include "esp_log.h"
    #include <freertos/FreeRTOS.h>
    #include <freertos/task.h>
    #include <freertos/timers.h>
    #include <freertos/queue.h>
    #include <stdio.h>
    #include <string.h>
    #include <math.h>
    
    #include "badge23/scope.h"
    #include "esp_system.h"
    
    #include "../../usermodule/uctx/uctx/ctx.h"
    
    Ctx *the_ctx = NULL;
    
    uint8_t scope_active = 0;
    
    uint16_t *pixels;
    
    typedef struct leds_cfg {
        bool active_paddles[10];
    } display_cfg_t;
    
    static QueueHandle_t display_queue = NULL;
    static void display_task(TimerHandle_t dummy);
    static TimerHandle_t display_animation_timer;
    
    static void _display_init() {
        GC9A01_Init();
        GC9A01_Update();
        display_animation_timer = xTimerCreate("display animation timer", pdMS_TO_TICKS(100), pdTRUE, (void *) 0, *display_task);
    }
    
    
    void display_ctx_init() {
    	the_ctx = ctx_new_for_framebuffer(
            ScreenBuff,
            GC9A01_Width,
            GC9A01_Height,
            GC9A01_Width * 2,
            CTX_FORMAT_RGB565_BYTESWAPPED
        );
    	
    	// rotate by 180 deg and translate x and y by 120 px to have (0,0) at the center of the screen
    	ctx_apply_transform(the_ctx,-1,0,120,0,-1,120,0,0,1);
    }
    
    void display_update(){
        if(scope_active) return;
        GC9A01_Update();
    }
    
    void display_draw_pixel(uint8_t x, uint8_t y, uint16_t col){
        GC9A01_DrawPixel(x, y, col);
    }
    
    uint16_t display_get_pixel(uint8_t x, uint8_t y){
        return GC9A01_GetPixel(x,y);
    }
    
    void display_fill(uint16_t col){
        GC9A01_FillRect(0, 0, 240, 240, col);
    }
    
    void display_draw_scope(){
        if(!scope_active) return;
        scope_write_to_framebuffer(&ScreenBuff);
        GC9A01_Update();
    }
    
    //static void display_task(void* arg) {
    static void display_task(TimerHandle_t dummy) {
        display_draw_scope();
    }
    
    void display_init() { 
    	_display_init(); 
    	display_ctx_init();
    }
    
    void display_scope_start(){
        scope_active = 1;
        vTaskDelay(pdMS_TO_TICKS(100)); //hack: wait until last display update has stopped
        if(xTimerStart(display_animation_timer, pdMS_TO_TICKS(100)) != pdPASS)
        {   // timer startup has failed
            scope_active = 0;
        }
    }
    
    void display_scope_stop(){
        if(!scope_active) return; //nothing to do
        if(xTimerStop(display_animation_timer, pdMS_TO_TICKS(1000)) != pdPASS)
        {
            // not sure how to handle this, any ideas? just repeat query? throw error?
        }
        scope_active = 0;
    }