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rahix authored
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Rahix <rahix@rahix.de>
rahix authoredSigned-off-by:
Rahix <rahix@rahix.de>
simple_menu.py 10.12 KiB
import buttons
import color
import display
import sys
import utime
TIMEOUT = 0x100
""":py:func:`~simple_menu.button_events` timeout marker."""
def button_events(timeout=None):
"""
Iterate over button presses (event-loop).
This is just a helper function used internally by the menu. But you can of
course use it for your own scripts as well. It works like this:
.. code-block:: python
import simple_menu, buttons
for ev in simple_menu.button_events():
if ev == buttons.BOTTOM_LEFT:
# Left
pass
elif ev == buttons.BOTTOM_RIGHT:
# Right
pass
elif ev == buttons.TOP_RIGHT:
# Select
pass
.. versionadded:: 1.4
:param float,optional timeout:
Timeout after which the generator should yield in any case. If a
timeout is defined, the generator will periodically yield
:py:data:`simple_menu.TIMEOUT`.
.. versionadded:: 1.9
"""
yield 0
v = buttons.read(buttons.BOTTOM_LEFT | buttons.BOTTOM_RIGHT | buttons.TOP_RIGHT)
button_pressed = True if v != 0 else False
if timeout is not None:
timeout = int(timeout * 1000)
next_tick = utime.time_ms() + timeout
while True:
if timeout is not None:
current_time = utime.time_ms()
if current_time >= next_tick:
next_tick += timeout
yield TIMEOUT
v = buttons.read(buttons.BOTTOM_LEFT | buttons.BOTTOM_RIGHT | buttons.TOP_RIGHT)
if v == 0:
button_pressed = False
if not button_pressed and v & buttons.BOTTOM_LEFT != 0:
button_pressed = True
yield buttons.BOTTOM_LEFT
if not button_pressed and v & buttons.BOTTOM_RIGHT != 0:
button_pressed = True
yield buttons.BOTTOM_RIGHT
if not button_pressed and v & buttons.TOP_RIGHT != 0:
button_pressed = True
yield buttons.TOP_RIGHT
class _ExitMenuException(Exception):
pass
class Menu:
"""
A simple menu for card10.
This menu class is supposed to be inherited from to create a menu as shown
in the example above.
To instanciate the menu, pass a list of entries to the constructor:
.. code-block:: python
m = Menu(os.listdir("."))
m.run()
Then, call :py:meth:`~simple_menu.Menu.run` to start the event loop.
.. versionadded:: 1.4
"""
color_1 = color.CHAOSBLUE
"""Background color A."""
color_2 = color.CHAOSBLUE_DARK
"""Background color B."""
color_text = color.WHITE
"""Text color."""
color_sel = color.COMMYELLOW
"""Color of the selector."""
scroll_speed = 0.5
"""
Time to wait before scrolling to the right.
.. versionadded:: 1.9
"""
timeout = None
"""
Optional timeout for inactivity. Once this timeout is reached,
:py:meth:`~simple_menu.Menu.on_timeout` will be called.
.. versionadded:: 1.9
"""
right_buttons_scroll = False
"""
Use top right and bottom right buttons to move in the list
instead of bottom left and bottom right buttons.
.. versionadded:: 1.13
"""
def on_scroll(self, item, index):
"""
Hook when the selector scrolls to a new item.
This hook is run everytime a scroll-up or scroll-down is performed.
Overwrite this function in your own menus if you want to do some action
every time a new item is scrolled onto.
:param item: The item which the selector now points to.
:param int index: Index into the ``entries`` list of the ``item``.
"""
pass
def on_select(self, item, index):
"""
Hook when an item as selected.
The given ``index`` was selected with a SELECT button press. Overwrite
this function in your menu to perform an action on select.
:param item: The item which was selected.
:param int index: Index into the ``entries`` list of the ``item``.
"""
pass
def on_timeout(self):
"""
The inactivity timeout has been triggered. See
:py:attr:`simple_menu.Menu.timeout`.
.. versionadded:: 1.9
"""
self.exit()
def exit(self):
"""
Exit the event-loop. This should be called from inside an ``on_*`` hook.
.. versionadded:: 1.9
.. versionchanged:: 1.11
Fixed this function not working properly.
"""
raise _ExitMenuException()
def __init__(self, entries):
if len(entries) == 0:
raise ValueError("at least one entry is required")
self.entries = entries
self.idx = 0
self.select_time = utime.time_ms()
self.disp = display.open()
self.button_scroll_up = (
buttons.TOP_RIGHT if self.right_buttons_scroll else buttons.BOTTOM_LEFT
)
self.button_select = (
buttons.BOTTOM_LEFT if self.right_buttons_scroll else buttons.TOP_RIGHT
)
def entry2name(self, value):
"""
Convert an entry object to a string representation.
Overwrite this functio if your menu items are not plain strings.
**Example**:
.. code-block:: python
class MyMenu(simple_menu.Menu):
def entry2name(self, value):
return value[0]
MyMenu(
[("a", 123), ("b", 321)]
).run()
"""
return str(value)
def draw_entry(self, value, index, offset):
"""
Draw a single entry.
This is an internal function; you can override it for customized behavior.
:param value: The value for this entry. Use this to identify
different entries.
:param int index: A unique index per entry. Stable for a certain entry,
but **not** an index into ``entries``.
:param int offset: Y-offset for this entry.
"""
string = self.entry2name(value)
if offset == 20 and len(string) >= 10:
# Slowly scroll entry to the side
time_offset = (utime.time_ms() - self.select_time) // int(
self.scroll_speed * 1000
)
time_offset = time_offset % (len(string) - 7) - 1
time_offset = min(len(string) - 10, max(0, time_offset))
string = string[time_offset:]
self.disp.rect(
0,
offset,
180,
offset + 20,
col=self.color_1 if index % 2 == 0 else self.color_2,
)
self.disp.print(
string, posx=14, posy=offset, fg=self.color_text, bg=None,
)
def draw_menu(self, offset=0):
"""
Draw the menu.
You'll probably never need to call this yourself; it is called
automatially in the event loop (:py:meth:`~simple_menu.Menu.run`).
"""
self.disp.clear()
# Wrap around the list and draw entries from idx - 3 to idx + 4
for y, i in enumerate(
range(len(self.entries) + self.idx - 3, len(self.entries) + self.idx + 4)
):
self.draw_entry(
self.entries[i % len(self.entries)], i, offset + y * 20 - 40
)
self.disp.line(4, 22, 11, 29, col=self.color_sel, size=2)
self.disp.line(4, 36, 11, 29, col=self.color_sel, size=2)
self.disp.update()
def error(self, line1, line2=""):
"""
Display an error message.
:param str line1: First line of the error message.
:param str line2: Second line of the error message.
.. versionadded:: 1.9
"""
self.disp.clear(color.COMMYELLOW)
offset = max(0, (160 - len(line1) * 14) // 2)
self.disp.print(
line1, posx=offset, posy=20, fg=color.COMMYELLOW_DARK, bg=color.COMMYELLOW
)
offset = max(0, (160 - len(line2) * 14) // 2)
self.disp.print(
line2, posx=offset, posy=40, fg=color.COMMYELLOW_DARK, bg=color.COMMYELLOW
)
self.disp.update()
def run(self):
"""Start the event-loop."""
try:
timeout = self.scroll_speed
if self.timeout is not None and self.timeout < self.scroll_speed:
timeout = self.timeout
for ev in button_events(timeout):
if ev == buttons.BOTTOM_RIGHT:
self.select_time = utime.time_ms()
self.draw_menu(-8)
self.idx = (self.idx + 1) % len(self.entries)
try:
self.on_scroll(self.entries[self.idx], self.idx)
except _ExitMenuException:
raise
except Exception as e:
print("Exception during menu.on_scroll():")
sys.print_exception(e)
elif ev == self.button_scroll_up:
self.select_time = utime.time_ms()
self.draw_menu(8)
self.idx = (self.idx + len(self.entries) - 1) % len(self.entries)
try:
self.on_scroll(self.entries[self.idx], self.idx)
except _ExitMenuException:
raise
except Exception as e:
print("Exception during menu.on_scroll():")
sys.print_exception(e)
elif ev == self.button_select:
try:
self.on_select(self.entries[self.idx], self.idx)
self.select_time = utime.time_ms()
except _ExitMenuException:
raise
except Exception as e:
print("Menu crashed!")
sys.print_exception(e)
self.error("Menu", "crashed")
utime.sleep(1.0)
self.draw_menu()
if self.timeout is not None and (
utime.time_ms() - self.select_time
) > int(self.timeout * 1000):
self.on_timeout()
except _ExitMenuException:
pass