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dos authored
Application class is the user's code, we shouldn't rely on it implementing system-level functionality as there are several ways for the user to accidentally break it. This isn't a perfect place for it either, but it's at least better than before. It's going to be revisited in the future, perhaps by giving each app their own ViewManager instance that could then properly track application's lifecycle. One functional difference is that st3m.wifi._onoff_wifi_update() is now being called when quitting any app, not just those that request a particular WiFi state in their config.
dos authoredApplication class is the user's code, we shouldn't rely on it implementing system-level functionality as there are several ways for the user to accidentally break it. This isn't a perfect place for it either, but it's at least better than before. It's going to be revisited in the future, perhaps by giving each app their own ViewManager instance that could then properly track application's lifecycle. One functional difference is that st3m.wifi._onoff_wifi_update() is now being called when quitting any app, not just those that request a particular WiFi state in their config.
run.py 7.70 KiB
from st3m.reactor import Reactor, Responder
from st3m.goose import List, Optional
from st3m.ui.menu import (
MenuItem,
MenuItemBack,
MenuItemForeground,
MenuItemNoop,
MenuItemAction,
MenuItemLaunchPersistentView,
)
from st3m.ui.elements import overlays
from st3m.ui.view import View, ViewManager, ViewTransitionBlend, ViewTransitionDirection
from st3m.ui.elements.menus import SimpleMenu, SunMenu
from st3m.application import (
BundleManager,
BundleMetadata,
MenuItemAppLaunch,
ApplicationContext,
setup_for_app,
)
from st3m.about import About
from st3m import settings_menu as settings, logging, processors, wifi
from st3m import led_patterns
import st3m.wifi
import captouch, audio, leds, gc, sys_buttons, sys_display, sys_mode
import os
import machine
import network
log = logging.Log(__name__, level=logging.INFO)
#: Can be set to a bundle name that should be started instead of the main menu when run_main is called.
override_main_app: Optional[str] = None
def _make_reactor() -> Reactor:
reactor = Reactor()
def _onoff_button_swap_update() -> None:
left = not settings.onoff_button_swap.value
sys_buttons.configure(left)
settings.onoff_button_swap.subscribe(_onoff_button_swap_update)
_onoff_button_swap_update()
settings.onoff_wifi.subscribe(wifi._onoff_wifi_update)
wifi._onoff_wifi_update()
return reactor
def run_responder(r: Responder) -> None:
"""
Run a given Responder in the foreground, without any menu or main firmware running in the background.
This is useful for debugging trivial applications from the REPL.
"""
reactor = _make_reactor()
reactor.set_top(r)
reactor.run()
class ApplicationMenu(SimpleMenu):
def _restore_sys_defaults(self) -> None:
if (
not self.vm
or not self.is_active()
or self.vm.direction != ViewTransitionDirection.BACKWARD
):
return
# fall back to system defaults on app exit
st3m.wifi._onoff_wifi_update()
# set the default graphics mode, this is a no-op if
# it is already set
sys_display.set_mode(0)
leds.set_slew_rate(100)
led_patterns.set_menu_colors()
def on_enter(self, vm: Optional[ViewManager]) -> None:
super().on_enter(vm)
self._restore_sys_defaults()
def on_enter_done(self):
# set the defaults again in case the app continued
# doing stuff during the transition
self._restore_sys_defaults()
leds.update()
def _make_bundle_menu(mgr: BundleManager, kind: str) -> SimpleMenu:
entries: List[MenuItem] = [MenuItemBack()]
ids = sorted(mgr.bundles.keys())
for id in ids:
bundle = mgr.bundles[id]
entries += bundle.menu_entries(kind)
return ApplicationMenu(entries)
def _make_compositor(reactor: Reactor, vm: ViewManager) -> overlays.Compositor:
"""
Set up top-level compositor (for combining viewmanager with overlays).
"""
compositor = overlays.Compositor(vm)
volume = overlays.OverlayVolume()
compositor.add_overlay(volume)
# Tie compositor's debug overlay to setting.
def _onoff_debug_update() -> None:
compositor.enabled[overlays.OverlayKind.Debug] = settings.onoff_debug.value
_onoff_debug_update()
settings.onoff_debug.subscribe(_onoff_debug_update)
# Configure debug overlay fragments.
debug = overlays.OverlayDebug()
debug.add_fragment(overlays.DebugReactorStats(reactor))
debug.add_fragment(overlays.DebugBattery())
compositor.add_overlay(debug)
debug_touch = overlays.OverlayCaptouch()
# Tie compositor's debug touch overlay to setting.
def _onoff_debug_touch_update() -> None:
compositor.enabled[
overlays.OverlayKind.Touch
] = settings.onoff_debug_touch.value
_onoff_debug_touch_update()
settings.onoff_debug_touch.subscribe(_onoff_debug_touch_update)
compositor.add_overlay(debug_touch)
# Tie compositor's icon visibility to setting.
def _onoff_show_tray_update() -> None:
compositor.enabled[
overlays.OverlayKind.Indicators
] = settings.onoff_show_tray.value
_onoff_show_tray_update()
settings.onoff_show_tray.subscribe(_onoff_show_tray_update)
# Add icon tray.
compositor.add_overlay(overlays.IconTray())
return compositor
def run_view(v: View, debug_vm=True) -> None:
"""
Run a given View in the foreground, with an empty ViewManager underneath.
This is useful for debugging simple applications from the REPL.
"""
reactor = _make_reactor()
vm = ViewManager(ViewTransitionBlend(), debug=debug_vm)
vm.push(v)
sys_mode.mode_set(2) # st3m_mode_kind_app
compositor = _make_compositor(reactor, vm)
top = processors.ProcessorMidldeware(compositor)
reactor.set_top(top)
reactor.run()
def run_app(klass, bundle_path=None):
app_ctx = ApplicationContext(bundle_path)
setup_for_app(app_ctx)
run_view(klass(app_ctx), debug_vm=True)
def _yeet_local_changes() -> None:
os.remove("/flash/sys/.sys-installed")
machine.reset()
def run_main() -> None:
log.info(f"starting main")
log.info(f"free memory: {gc.mem_free()}")
captouch.calibration_request()
audio.headphones_set_volume_dB(settings.num_headphones_startup_volume_db.value)
audio.speaker_set_volume_dB(settings.num_speaker_startup_volume_db.value)
audio.headphones_set_minimum_volume_dB(settings.num_headphones_min_db.value)
audio.speaker_set_minimum_volume_dB(settings.num_speaker_min_db.value)
audio.headphones_set_maximum_volume_dB(settings.num_headphones_max_db.value)
audio.speaker_set_maximum_volume_dB(settings.num_speaker_max_db.value)
leds.set_brightness(settings.num_leds_brightness.value)
sys_display.set_backlight(settings.num_display_brightness.value)
leds.set_rgb(0, 255, 0, 0)
leds.update()
bundles = BundleManager()
bundles.update()
leds.set_rgb(0, 0, 0, 0)
leds.update()
led_patterns.set_menu_colors()
leds.set_slew_rate(20)
leds.update()
try:
network.hostname(
settings.str_hostname.value if settings.str_hostname.value else "flow3r"
)
except Exception as e:
log.error(f"Failed to set hostname {e}")
menu_settings = settings.build_menu()
menu_system = ApplicationMenu(
[
MenuItemBack(),
MenuItemForeground("Settings", menu_settings),
MenuItemAppLaunch(BundleMetadata("/flash/sys/apps/graphics_mode")),
MenuItemAppLaunch(BundleMetadata("/flash/sys/apps/gr33nhouse")),
MenuItemAction("Disk Mode (Flash)", machine.disk_mode_flash),
MenuItemAction("Disk Mode (SD)", machine.disk_mode_sd),
MenuItemLaunchPersistentView("About", About),
MenuItemAction("Yeet Local Changes", _yeet_local_changes),
MenuItemAction("Reboot", machine.reset),
],
)
menu_main = SunMenu(
[
MenuItemForeground("Badge", _make_bundle_menu(bundles, "Badge")),
MenuItemForeground("Music", _make_bundle_menu(bundles, "Music")),
MenuItemForeground("Apps", _make_bundle_menu(bundles, "Apps")),
MenuItemForeground("System", menu_system),
],
)
if override_main_app is not None:
requested = [b for b in bundles.bundles.values() if b.name == override_main_app]
if len(requested) > 1:
raise Exception(f"More than one bundle named {override_main_app}")
if len(requested) == 0:
raise Exception(f"Requested bundle {override_main_app} not found")
run_view(requested[0].load(), debug_vm=True)
run_view(menu_main, debug_vm=False)
__all__ = [
"run_responder",
"run_view",
"run_main",
]