Skip to content
Snippets Groups Projects
  1. Aug 03, 2023
  2. Jul 30, 2023
  3. Jun 22, 2023
  4. Jun 12, 2023
    • q3k's avatar
    • q3k's avatar
      *: pipelined gfx stack · 6413633c
      q3k authored
      This is an annoyingly large change, but the gist of it is that we:
      
      1. Move ctx into components/ctx
      2. Move uctx into usermodule/mp_uctx.c
      3. Split out uctx config into ctx_config.h and share it with the
         simulator.
      4. Delete a bunch of unused ctx files
      5. Flip some ctx bits for speed.
      6. Draw the rest of the owl, ie. implement a dedicated rasterizer task
         in components/st3m.
      6413633c
  5. Jun 11, 2023
    • q3k's avatar
      sim: update for new badge payload · a83742a4
      q3k authored
      a83742a4
    • q3k's avatar
      sim: init · fd7d6eef
      q3k authored
      This implements a basic Python simulator for the badge. It currently
      can't do much other than just displaying the main selection screen, as
      it implements no inputs.
      fd7d6eef
Loading