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Commit 6413633c authored by q3k's avatar q3k
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*: pipelined gfx stack

This is an annoyingly large change, but the gist of it is that we:

1. Move ctx into components/ctx
2. Move uctx into usermodule/mp_uctx.c
3. Split out uctx config into ctx_config.h and share it with the
   simulator.
4. Delete a bunch of unused ctx files
5. Flip some ctx bits for speed.
6. Draw the rest of the owl, ie. implement a dedicated rasterizer task
   in components/st3m.
parent eebcd8f7
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