- Aug 13, 2023
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moon2 authored
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dx authored
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Timon authored
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Timon authored
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Timon authored
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Timon authored
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q3k authored
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q3k authored
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q3k authored
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q3k authored
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q3k authored
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pippin authored
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q3k authored
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q3k authored
The functionality has been distributed to: - kernel (hardware_version, freertos_sleep) - uctx (scope) - sys_buttons (new, low-level button access) - sys_display (new, low-level display access)
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q3k authored
Prototype 6 turned out to be the production board. Also, retire p3/p4 builds.
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q3k authored
This was useful during development, but is just a nuisance when trying to use the badge REPL now.
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q3k authored
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q3k authored
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- Aug 12, 2023
- Aug 11, 2023
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dx authored
Would in theory allow for SignalInputTriggerPitch
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moon2 authored
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dx authored
Also: - improved LED docs - fixed the repr of the leds module - fixed fix LED_POSITIONS in the sim About the last point, the previous version was clockwise but not starting from the top, but from the "first" LED according to the hardware, which is ~11 LEDs after the one at the top. The C firmware already adjusts for this. Not fixed by this commit: Melodic demo (it's already a mess) Didn't need changes: nick (now rotates clockwise)
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moon2 authored
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moon2 authored
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moon2 authored
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moon2 authored
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This finally bakes in some UX assumptions about the meaning of each button. The app button (by default the left button) is for exclusive use by applications. In the menu, the app button is used to go left/right and to select an option. The os button (by default the right button) is for exclusive use by the OS. It always adjusts the volume and allows the user to navigate back (either exit the app or go back in menus - the latter not being implemented yet).
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