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m
rust-card10
Commits
3e269967
Commit
3e269967
authored
Aug 22, 2019
by
Astro
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rkanoid: many tweaks
parent
1ac87641
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Changes
1
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1 changed file
rkanoid/src/main.rs
+61
-19
61 additions, 19 deletions
rkanoid/src/main.rs
with
61 additions
and
19 deletions
rkanoid/src/main.rs
+
61
−
19
View file @
3e269967
...
@@ -4,10 +4,10 @@
...
@@ -4,10 +4,10 @@
use
core
::
fmt
::
Write
;
use
core
::
fmt
::
Write
;
use
l0dable
::
*
;
use
l0dable
::
*
;
pub
const
BALL_RADIUS
:
u16
=
3
;
pub
const
BALL_RADIUS
:
u16
=
4
;
pub
const
PADDLE_SPACE
:
u16
=
2
4
;
pub
const
PADDLE_SPACE
:
u16
=
3
2
;
pub
const
BLOCK_W
:
u16
=
8
;
pub
const
BLOCK_W
:
u16
=
14
;
pub
const
BLOCK_H
:
u16
=
4
;
pub
const
BLOCK_H
:
u16
=
8
;
pub
const
BLOCKS_X
:
u16
=
Display
::
W
/
BLOCK_W
;
pub
const
BLOCKS_X
:
u16
=
Display
::
W
/
BLOCK_W
;
pub
const
BLOCKS_Y
:
u16
=
(
Display
::
H
-
PADDLE_SPACE
)
/
BLOCK_H
;
pub
const
BLOCKS_Y
:
u16
=
(
Display
::
H
-
PADDLE_SPACE
)
/
BLOCK_H
;
...
@@ -61,7 +61,7 @@ impl Blocks {
...
@@ -61,7 +61,7 @@ impl Blocks {
}
}
}
}
const
PADDLE_HEIGHT
:
u16
=
4
;
const
PADDLE_HEIGHT
:
u16
=
6
;
const
PADDLE_SPEED
:
u16
=
4
;
const
PADDLE_SPEED
:
u16
=
4
;
#[derive(Clone,
Copy,
Debug)]
#[derive(Clone,
Copy,
Debug)]
...
@@ -121,20 +121,22 @@ impl Direction {
...
@@ -121,20 +121,22 @@ impl Direction {
}
}
}
}
enum
GameResult
{
Over
(
u32
),
LevelFinish
(
u32
),
}
fn
game
(
)
->
u32
{
fn
game
(
mut
score
:
u32
)
->
GameResult
{
let
start_time
=
time
();
let
start_time
=
time
();
let
display
=
Display
::
open
();
let
display
=
Display
::
open
();
let
mut
running
=
true
;
let
mut
score
=
0
;
let
mut
paddle
=
Display
::
W
/
2
;
let
mut
paddle
=
Display
::
W
/
2
;
let
paddle_size
=
1
0
;
let
paddle_size
=
1
8
;
let
mut
ball_x
=
paddle
;
let
mut
ball_x
=
paddle
;
let
mut
ball_y
=
Display
::
H
-
PADDLE_HEIGHT
-
BALL_RADIUS
;
let
mut
ball_y
=
Display
::
H
-
PADDLE_HEIGHT
-
BALL_RADIUS
;
let
mut
ball_direction
=
Direction
::
UR
;
let
mut
ball_direction
=
Direction
::
UR
;
let
mut
blocks
=
Blocks
::
generate
();
let
mut
blocks
=
Blocks
::
generate
();
while
running
{
for
tick
in
0
..
{
let
input
=
Buttons
::
read
();
let
input
=
Buttons
::
read
();
if
input
.left_bottom
()
{
if
input
.left_bottom
()
{
paddle
-=
PADDLE_SPEED
;
paddle
-=
PADDLE_SPEED
;
...
@@ -149,31 +151,35 @@ fn game() -> u32 {
...
@@ -149,31 +151,35 @@ fn game() -> u32 {
}
}
let
mut
check_finish
=
false
;
let
mut
check_finish
=
false
;
let
speed_steps
=
1
+
(
time
()
-
start_time
)
/
10
;
let
speed_steps
=
1
+
(
time
()
-
start_time
)
/
10
;
let
speed_steps
=
(
speed_steps
>>
1
)
+
(
speed_steps
&
tick
&
1
);
for
_
in
0
..
speed_steps
{
for
_
in
0
..
speed_steps
{
ball_direction
.motion
(
&
mut
ball_x
,
&
mut
ball_y
);
ball_direction
.motion
(
&
mut
ball_x
,
&
mut
ball_y
);
if
ball_x
<=
BALL_RADIUS
||
ball_x
>=
Display
::
W
-
BALL_RADIUS
{
if
ball_x
<=
BALL_RADIUS
||
ball_x
>=
Display
::
W
-
BALL_RADIUS
{
// Bounce on left/right border
// Bounce on left/right border
ball_direction
.bounce
(
Bounce
::
Vertical
);
ball_direction
.bounce
(
Bounce
::
Vertical
);
vibra
::
vibrate
(
10
);
}
}
if
ball_y
<=
BALL_RADIUS
{
if
ball_y
<=
BALL_RADIUS
{
// Bounce on top border
// Bounce on top border
ball_direction
.bounce
(
Bounce
::
Horizontal
);
ball_direction
.bounce
(
Bounce
::
Horizontal
);
vibra
::
vibrate
(
10
);
}
}
if
ball_y
==
Display
::
H
-
PADDLE_HEIGHT
-
BALL_RADIUS
&&
if
ball_y
==
Display
::
H
-
PADDLE_HEIGHT
-
BALL_RADIUS
&&
ball_x
>=
paddle
-
paddle_size
&&
ball_x
>=
paddle
-
paddle_size
&&
ball_x
<=
paddle
+
paddle_size
{
ball_x
<=
paddle
+
paddle_size
{
// Bounce on paddle
// Bounce on paddle
ball_direction
.bounce
(
Bounce
::
Horizontal
);
ball_direction
.bounce
(
Bounce
::
Horizontal
);
vibra
::
vibrate
(
90
);
}
}
if
ball_y
>=
Display
::
H
-
BALL_RADIUS
{
if
ball_y
>=
Display
::
H
-
BALL_RADIUS
{
// Game over
return
GameResult
::
Over
(
score
);
running
=
false
;
}
}
if
blocks
.collides
(
ball_x
-
BALL_RADIUS
,
ball_y
)
||
if
blocks
.collides
(
ball_x
-
BALL_RADIUS
,
ball_y
)
||
blocks
.collides
(
ball_x
+
BALL_RADIUS
,
ball_y
)
{
blocks
.collides
(
ball_x
+
BALL_RADIUS
,
ball_y
)
{
ball_direction
.bounce
(
Bounce
::
Vertical
);
ball_direction
.bounce
(
Bounce
::
Vertical
);
score
+=
100
;
score
+=
100
00
;
// paddle_size += 2;
// paddle_size += 2;
check_finish
=
true
;
check_finish
=
true
;
vibra
::
vibrate
(
60
);
vibra
::
vibrate
(
60
);
...
@@ -188,7 +194,7 @@ fn game() -> u32 {
...
@@ -188,7 +194,7 @@ fn game() -> u32 {
}
}
}
}
if
check_finish
&&
blocks
.is_finished
()
{
if
check_finish
&&
blocks
.is_finished
()
{
return
score
+
1000
;
return
GameResult
::
LevelFinish
(
score
+
1000
)
;
}
}
display
.clear
(
Color
::
black
());
display
.clear
(
Color
::
black
());
...
@@ -221,8 +227,7 @@ fn game() -> u32 {
...
@@ -221,8 +227,7 @@ fn game() -> u32 {
}
}
display
.update
();
display
.update
();
}
}
unreachable!
()
score
}
}
fn
title_screen
()
{
fn
title_screen
()
{
...
@@ -258,14 +263,51 @@ fn game_over(score: u32) -> bool {
...
@@ -258,14 +263,51 @@ fn game_over(score: u32) -> bool {
}
}
}
}
fn
level_finish
(
level
:
u16
,
score
:
u32
)
->
bool
{
let
display
=
Display
::
open
();
display
.clear
(
Color
::
red
());
display
.print
(
30
,
0
,
b"Rkanoid
\0
"
,
Color
::
white
(),
Color
::
red
());
let
mut
level_str
=
[
0u8
;
32
];
write!
(
FmtBuffer
::
new
(
&
mut
level_str
),
"Level {} complete!
\0
"
,
level
)
.unwrap
();
display
.print
(
0
,
25
,
&
level_str
,
Color
::
white
(),
Color
::
red
());
let
mut
score_str
=
[
0u8
;
32
];
write!
(
FmtBuffer
::
new
(
&
mut
score_str
),
"Score: {}
\0
"
,
score
)
.unwrap
();
display
.print
(
0
,
60
,
&
score_str
,
Color
::
white
(),
Color
::
red
());
display
.print
(
0
,
0
,
b"Q
\0
"
,
Color
::
yellow
(),
Color
::
blue
());
display
.print
(
Display
::
W
-
Display
::
FONT_W
,
Display
::
H
-
2
*
Display
::
FONT_H
,
b"S
\0
"
,
Color
::
yellow
(),
Color
::
blue
());
display
.update
();
loop
{
let
buttons
=
Buttons
::
read
();
if
buttons
.left_top
()
{
return
false
}
if
buttons
.right_top
()
{
return
true
}
}
}
main!
(
main
);
main!
(
main
);
fn
main
()
{
fn
main
()
{
title_screen
();
title_screen
();
let
mut
quit
=
false
;
let
mut
quit
=
false
;
let
mut
level
=
0
;
let
mut
score
=
0
;
while
!
quit
{
while
!
quit
{
let
score
=
game
();
match
game
(
score
)
{
let
again
=
game_over
(
score
);
GameResult
::
LevelFinish
(
new_score
)
=>
{
let
again
=
level_finish
(
level
,
new_score
);
quit
=
!
again
;
quit
=
!
again
;
score
=
new_score
;
level
+=
1
;
}
GameResult
::
Over
(
new_score
)
=>
{
let
again
=
game_over
(
new_score
);
quit
=
!
again
;
score
=
0
;
level
=
0
;
}
}
}
}
}
}
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