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Commit 63c44a11 authored by moon2's avatar moon2 :speech_balloon:
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Revert "audio_config: Push submenus onto the view stack"

This reverts commit 6df6c9a0.

Commit breaks changing of values.
parent 565f7022
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1 merge request!626Revert "audio_config: Push submenus onto the view stack"
Pipeline #12561 passed
from st3m.application import Application
from st3m.ui.view import View, ViewTransitionDirection
import math, random, sys_display
from st3m import settings
import audio
......@@ -272,9 +271,11 @@ class Drawable:
class Submenu(Drawable):
def __init__(self, press):
super().__init__(press)
self.submenu_active = False
def draw(self, ctx):
self._draw(ctx)
if self.submenu_active:
self._draw(ctx)
def _draw(self, ctx):
# override w specific implementation!
......@@ -564,18 +565,6 @@ class Press:
self.select_pressed = False
class SubView(View):
def __init__(self, menu, app):
self.menu = menu
self.app = app
def think(self, ins, delta_ms):
self.app.think(ins, delta_ms)
def draw(self, ctx):
self.menu.draw(ctx)
class App(Application):
def __init__(self, app_ctx):
super().__init__(app_ctx)
......@@ -607,45 +596,52 @@ class App(Application):
def draw(self, ctx):
self.ctx = ctx
self.draw_bg()
ctx.save()
ctx.rgb(*colours.GO_GREEN)
ctx.rotate(math.tau / 10)
for i in range(5):
if i == 2:
main_menu_active = True
for menu in self.menus:
menu.draw(self.ctx)
if menu.submenu_active:
main_menu_active = False
if main_menu_active:
self.draw_bg()
ctx.save()
ctx.rgb(*colours.GO_GREEN)
ctx.rotate(math.tau / 10)
for i in range(5):
if i == 2:
ctx.rotate(math.tau / 5)
continue
ctx.round_rectangle(-40, -110, 80, 45, 6).stroke()
ctx.rotate(math.tau / 5)
continue
ctx.round_rectangle(-40, -110, 80, 45, 6).stroke()
ctx.rotate(math.tau / 5)
ctx.restore()
ctx.restore()
ctx.text_align = ctx.CENTER
ctx.rotate(math.tau / 10)
ctx.move_to(0, -91)
ctx.text("volume")
ctx.move_to(0, -74)
ctx.text("control")
ctx.move_to(0, 0)
ctx.rotate(math.tau * (1 / 5 + 1 / 2))
ctx.move_to(0, 92)
ctx.text("inputs")
ctx.move_to(0, 0)
ctx.rotate(math.tau * 2 / 5)
ctx.move_to(0, 92)
ctx.text("speaker")
ctx.move_to(0, 0)
ctx.rotate(math.tau * (1 / 5 + 1 / 2))
ctx.move_to(0, -91)
ctx.text("head")
ctx.move_to(0, -74)
ctx.text("phones")
ctx.rotate(math.tau / 10)
ctx.move_to(0, 0)
ctx.text("audio config")
ctx.rgb(0.7, 0.7, 0.7)
ctx.font_size = 18
ctx.move_to(0, 20)
ctx.text("exit to save")
ctx.text_align = ctx.CENTER
ctx.rotate(math.tau / 10)
ctx.move_to(0, -91)
ctx.text("volume")
ctx.move_to(0, -74)
ctx.text("control")
ctx.move_to(0, 0)
ctx.rotate(math.tau * (1 / 5 + 1 / 2))
ctx.move_to(0, 92)
ctx.text("inputs")
ctx.move_to(0, 0)
ctx.rotate(math.tau * 2 / 5)
ctx.move_to(0, 92)
ctx.text("speaker")
ctx.move_to(0, 0)
ctx.rotate(math.tau * (1 / 5 + 1 / 2))
ctx.move_to(0, -91)
ctx.text("head")
ctx.move_to(0, -74)
ctx.text("phones")
ctx.rotate(math.tau / 10)
ctx.move_to(0, 0)
ctx.text("audio config")
ctx.rgb(0.7, 0.7, 0.7)
ctx.font_size = 18
ctx.move_to(0, 20)
ctx.text("exit to save")
self.press.select_pressed = False
self.press.left_pressed = False
......@@ -655,12 +651,12 @@ class App(Application):
super().think(ins, delta_ms)
for i in range(1, 10, 2):
if self.input.captouch.petals[i].whole.pressed:
if not self.is_active():
self.vm.pop()
for menu in self.menus:
menu.submenu_active = False
if i < 5:
self.vm.push(SubView(self.menus[i // 2], self))
self.menus[i // 2].submenu_active = True
elif i > 5:
self.vm.push(SubView(self.menus[(i // 2) - 1], self))
self.menus[(i // 2) - 1].submenu_active = True
if (
self.input.buttons.app.right.pressed
......@@ -674,12 +670,11 @@ class App(Application):
def on_enter(self, vm):
super().on_enter(vm)
if self.vm.direction == ViewTransitionDirection.FORWARD:
settings.load_all()
settings.load_all()
def on_exit(self):
if self.vm.direction == ViewTransitionDirection.BACKWARD:
settings.save_all()
settings.save_all()
super().on_exit()
if __name__ == "__main__":
......
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