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  • 9Rmain
  • anon/appstore
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Created with Raphaël 2.2.011Jun109876543229May2827262524232221191817161413125Apr2423212031Mar29282322212017131098762127Feb2423212017161598732128Jan24232220191816131220Dec1916151314139876130Nov29282523leds: documentationmachine_sdcard: add extra kwargs to let us init our sdcardp6: hotfixes for button mapping and badge link polarityp6: initial support. mostly working, shoulder button layout bork'd, easy fix tholeds: new api (i.o.u. docs)badge link: docs, api constant naming improvementsbadge link: some backenddisplay: expose backlight as hardware.display_set_backlight()display: cleanup, reformat, remove unused stuffpy: missed logging.pypy: logging, bugfixespy: cleanup and refactoring. proper split between tick() and draw(), menu is now bound to application, eventloop improvements (speed \o/)py: more structure, put main menu in flower apppy: major code restructre, now we have 'st3m/' (think lib) and 'apps/' (also some mock imports for the sim)py: menu/controls: petal-locked controls, demo in menu_tinysynthpy: menu_tinysynth and menu_settings use the new audio api; controls; icons and general ui stylingmpy: slide control, control rework, flower icons, pitch bend in tinysynth menuui: flow3r icons to celebrate the namingAudio IO: Speaker/Headphone Managementspio: better button uibadge23: scope: better lockingsim: add venv howto to README and note about incompatible python versionpython: remove main_orig.pypython: fully migrate over to ctxbadge23: work around ctx initialization race conditionsim: added missing fake stubs for ctx.arc and positional captouch (fake fakes for those)cleanupuse demo_menu as entrypoint in main and preserve previous main.pydemo_worms.py: cleanup and more OOrestored mpy stack size to original size (to fix stack overflow crashes)fixes after rebase, intro of application api, debugging and fixes in uicontrols; settings, tinysynth in menu, more demos (wip!)new captouch in event.py and some cleanupmenu: fundamentals and integration of demos; ui work; bugfixesbasic sequencer and popcornsingleton event engine and less boilerplatedemo-worms: now with interaction, spawn worms with captouch (whitespace fixed)barebone mpy event handler with callbacks and conditions and timers and shenaniganspayload: remove bootcaptouch: added p3 map
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