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q3k authored
This is an annoyingly large change, but the gist of it is that we: 1. Move ctx into components/ctx 2. Move uctx into usermodule/mp_uctx.c 3. Split out uctx config into ctx_config.h and share it with the simulator. 4. Delete a bunch of unused ctx files 5. Flip some ctx bits for speed. 6. Draw the rest of the owl, ie. implement a dedicated rasterizer task in components/st3m.
q3k authoredThis is an annoyingly large change, but the gist of it is that we: 1. Move ctx into components/ctx 2. Move uctx into usermodule/mp_uctx.c 3. Split out uctx config into ctx_config.h and share it with the simulator. 4. Delete a bunch of unused ctx files 5. Flip some ctx bits for speed. 6. Draw the rest of the owl, ie. implement a dedicated rasterizer task in components/st3m.