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    6413633c
    *: pipelined gfx stack · 6413633c
    q3k authored
    This is an annoyingly large change, but the gist of it is that we:
    
    1. Move ctx into components/ctx
    2. Move uctx into usermodule/mp_uctx.c
    3. Split out uctx config into ctx_config.h and share it with the
       simulator.
    4. Delete a bunch of unused ctx files
    5. Flip some ctx bits for speed.
    6. Draw the rest of the owl, ie. implement a dedicated rasterizer task
       in components/st3m.
    6413633c
    History
    *: pipelined gfx stack
    q3k authored
    This is an annoyingly large change, but the gist of it is that we:
    
    1. Move ctx into components/ctx
    2. Move uctx into usermodule/mp_uctx.c
    3. Split out uctx config into ctx_config.h and share it with the
       simulator.
    4. Delete a bunch of unused ctx files
    5. Flip some ctx bits for speed.
    6. Draw the rest of the owl, ie. implement a dedicated rasterizer task
       in components/st3m.