- Jul 30, 2023
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- Jul 28, 2023
- Jul 20, 2023
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q3k authored
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- Jul 17, 2023
- Jul 16, 2023
- Jul 03, 2023
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q3k authored
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- Jun 22, 2023
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Anon authored
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- Jun 18, 2023
- Jun 16, 2023
- Jun 12, 2023
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q3k authored
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q3k authored
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q3k authored
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q3k authored
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q3k authored
This is an annoyingly large change, but the gist of it is that we: 1. Move ctx into components/ctx 2. Move uctx into usermodule/mp_uctx.c 3. Split out uctx config into ctx_config.h and share it with the simulator. 4. Delete a bunch of unused ctx files 5. Flip some ctx bits for speed. 6. Draw the rest of the owl, ie. implement a dedicated rasterizer task in components/st3m.
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q3k authored
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- Jun 11, 2023
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q3k authored
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q3k authored
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q3k authored
This removes some leftover Python code that still used the old display_* calls for drawing instead of ctx. We are now left only with display_update, which we will replace by the new graphics stack soon.
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q3k authored
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q3k authored
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q3k authored
Stupidly large diff, I got carried away. This makes the simulator one step closer to be usable: we now have petal input and an actually fast UI/renderer.
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q3k authored
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q3k authored
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q3k authored
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q3k authored
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q3k authored
This implements a basic Python simulator for the badge. It currently can't do much other than just displaying the main selection screen, as it implements no inputs.
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