correctly initialize display with orientation
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+ 3
− 4
@@ -443,12 +443,11 @@ void st3m_gfx_init(void) {
This initializes the display framebuffer according to how it is mounted. And removes workaround in ctx for the global flipped coordinate system. This Fixes #62 (closed) and likely improve performance of texture sampling if increasing linear memory access patterns are preferable.
Fixes #62